Playchoice time--voting

Archive of the old message board

Moderator: Chad

Tommi Tiihonen

Playchoice time--voting

Post by Tommi Tiihonen »

Who ever decided Playchoice games not having a time over 300?
I thought most of the players/Playchoice 10 submitters did not want any restrictions timewise, nevertheless someone has deleted inps with time over 300. What kind of democracy is that, hah? There must have been some confusion between terms "tick/time" / credit.
I don't want a long thread of conversation here, the subject has been on msg-board allready, just vote, thank you.

<p>

let's say this vote is closed on friday 12.00 CET, after that we'll see if we can submit with or without timelimit.

<p>

To move on the subject you can vote here:

<p>

1. Playchoice games should have a timelimit of 300
2. No timelimits for Playchoice games
3. other timelimit, how long?
4. something else

<p>

I vote for 2

--
tiihoto@hotmail.com
QRS

Post by QRS »

I think that QT already has posted the rules for the pc-games Tommi..
I also vote for nr-2, but I think that QT was talking about changing
the dipswitch to more "tick time" instead.

<p>

Regards

<p>

QRS

--
qrs@telia.com
Lagavulin

Post by Lagavulin »

CDT , CET , GMT , ... What else ?
Would it be possible to adopt only ONE time system ?
Personnally, I completely ignore what is CDT ( used for knockout
tournament instead of GMT and I still wonder why ! )or CET ...
Time is not universal, of course, but the most generally used is GMT,
so why not use it ?
Dont forget that MARP has been initiated and brilliantly built by an
english, and Greenwich is in England !!

<p>

Cheers,

<p>

Lagavulin.

--
darre@cybercable.fr
Chris Parsley

Post by Chris Parsley »

Lagavulin, your point is??? CDT is my local time zone, Central USA.
That's why it's there, to be easier to me, yah I may go some day to
GMT, but not yet.
About the vote, while it looks to be un-official, I am perfectly
happy with the 300 ticks until the sticks are labled, and even then I
may be pressed to move it from 300. (I can move it to 150 ticks if
you want to play even tougher, I know the switches for that one.)

--
cparsley1@hotmail.com
Gameboy9

Post by Gameboy9 »

I voted against one credit only when it came to the editors(and I
lost 3 - 1) - so this probably won't matter I'm sorry to say - but I
might as well toss myself in and be consistant and vote for #2.

--
goldengameboy@yahoo.com
game guru

Post by game guru »

the time limit does not affect the skill needed to obtain a high
score!!

<p>

I vote to remove the 300 tick option!!!!!!!!

<p>

GG

--
gameguru@cableinet.co.uk
QRS

Post by QRS »

If you know the how to make the dipswitch lower the time why can4t
you tell me how to make the "tick time" be 600 instead of 150 Chris?
<p>

Then the problems would be solved I think.. I can finish smb within
600 ticks I think..

<p>

Regards

<p>

QRS

--
qrs@telia.com
LordGaz

Post by LordGaz »

I vote one credit only (300 ticks), #1.

--
garyjlee@hotmail.com
Vaz

Post by Vaz »

The time limit was put by Nintendo in the original boards just to suck
people's money - I don't see why we should care of a time limit, if
in almost all games currently supported (I didn't play them all yet)
you get a game over when you lose all of your lives, just like the any
other arcade game.

<p>

So my vote goes to option #2.

<p>

Go for it, Tommi.

--
mrvaz@inwind.it
JSW

Post by JSW »

It seems a bunch of people want a no time limit rule just so they can
finish Super Mario Brothers. Well, I hate SMB so I vote #1 :p

--
usagi@dingoblue.net.au
Stig Remnes

Post by Stig Remnes »

i vote for #2
<p>

Stig

--
sremnes@hotmail.com
Chris Parsley

Post by Chris Parsley »

PPL want to know, so I will say.
One, most(if not absolutely all Pc_10 games) can easily become
marathon games if there is no time limit imposed. I could easily max
out the smb and smb3 scoreboards if I had no limit of time to do my
scoring if I was so inclined to pull such a marathon. But that shows
absolutely no skill at all as to game playing ability, get a 1up,
score points, and keep on doing it forever, big deal. We all know the
difficulty level of SMB doesn't really go up at all. It was the first
game for Nintendo's foray into the home market, and they wanted it to
be easy and addicting so sales of their products (both arcade and
home) would sell nicely. Remember the game market wasn't on the best
of ground in 1984-1985.
About the switches, I know how to do 150 ticks because I have done so
on a real PC_10 machine before. I don't remember if 600 ticks was an
option via the dipswitches, I could go rummaging through the dusty
closet of mine for that schematic, but I really don't want to. I can
also do 150 in MAME because it's not hard to know which dipswitch is
which Unknown mark MameDev placed. That is why I voted for #1, and
possibly even going lower. As the folks at the Olympics would say, No
worries.

--
cparsley1@hotmail.com
Q.T.Quazar

Post by Q.T.Quazar »

This vote is cancelled and will not be accounted.
<p>

I made the position of both the MARP Community and the Editors, as
well as the Official MARP Rules, very clear in previous posts, as well
as what an acceptable solution would be (read the pc_10 posts re: dip
switch settings)

<p>

If it is not clear enough for you, Tommi, from the rules page:

<p>

2. If MAME's goal, as Nicola Salmoria has stated, is to emulate the
arcade game as closely as possible, then MARP's goal is to
emulate the experience of "watching a virtual master play an arcade
game", true to the arcade experience, as closely as possible.
This has led to the following rulings:

<p>

a) Only one credit per game shall be permitted.

<p>

This is the last post I will make on this topic, as I'm sick of the
pointles rhetoric from Nintendo players who want to bend the rules, as
JSW stated, just so they can show-off on SMB. You'll all get your
chance on the vs. driver. Since when did completing a game become more
important than performing your best on one credit?

<p>

Furthermore, I might ask how many of you are actually getting 90%
speed on this game. Anybody feel like recording on MAMETG3, and we'll
do a precise frame count?

<p>

If this is not satisfactory, and you for some reason CANNOT wait one
beta release, then we will have an official vote, including ACTUAL
SUGGESTED SETTINGS for time, instead of 'OTHER'. And I can already
confidently tell you what the outcome of that vote will be.

<p>

I'm thoroughly heartened to see how inspired players are to throw out
two years of tradition here when it becomes inconvenient to finishing
a console game. So inspired, that I feel sick to the heart. That's all
I have to say.

<p>

gb9, please e-mail me tomorrow. we need to talk.

<p>

Q.T.Quazar, MARP Rules Coordinator

--
qan@home.com
BBH

Post by BBH »

As has been noted, all this debate and arguing over Playchoice-10
isn't primarily about PC10... but Super Mario Bros. And this I find
baffling.

<p>

It seems like a lot of people are out to prove that they can finish
the game. I hate to say it (again), but pretty much anyone that owned
an NES has played and finished SMB. I'm not really impressed by that
feat. "So what, BBH! Who cares what you think?", you say? Well, I'm
just curious as to why everyone is out to prove that they can finish
the game when... uh, everyone can finish it already?

<p>

When it comes to MARP though, highest score is the key. And as Chris
Parsely noted, it takes very little skill to rack up a big score - get
to the level where you can wipe out a ton of enemies with a turtle
shell (I forget which level exactly), rack up a ton of points and a
1UP, die, repeat. All you have to do is keep doing that and you're on
your way to a high score. (SMB3 is another issue entirely, when you
can re-enter levels you've already been to there is of course
possibility for infinite points no matter how long it takes)

<p>

If you guys really want to have SMB competitions, then wait for Vs.
system emulation. The Vs. version is considerably tougher and will
prove who's best :P

<p>


-echo, echo...

--
lordbbh@aol.com
Tommi Tiihonen

Post by Tommi Tiihonen »

QT, I deny your authority to cancel this vote. So, THIS VOTING
CONTINUES STILL.

<p>

Yes, SMB can be finished by a lot of players, but since everyone is
so keen on doing it-why not let them. And yes, scoring is going to be
a bit stupid because of this version not giving 100K bonus/man when
finishing the game, but leeching is forbidden anyway...
Marathoning SMB is not possible with one game, after you reach the end
(if you can), you'll have to start another game-that is not allowed.
So finishing it takes about hour or less.

<p>

So what if they are nintendo games(is duckhunt too?,with a gun?), I
never had Nintendo, I played these games only at arcade, for me they
are playchoice 10 arcade games. And they are on mame anyway. Do you
guys think all mame games are good.

<p>

Hmmm, on my second game of balloon fight(actually very fun Joust
clone) lasted about 250 units, only little better game, and time
would have ended short, while I was still playing on my first credit.
I want Chris P to show me a marathon game of balloon fight. Tg record
is 990 750.

<p>

thanks for reading, Tommi

--
tiihoto@hotmail.com
Locked