[K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

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http://sawys.ifrance.com/K7.htm

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[K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by TRB_MetroidTeam »

Round: 4
Game: Super Street Fighter II Turbo (World 940223)
ROMset: ssf2t (note: you need a recent ROMset)
Year: 1994


Default Settings (not necessary changes):
GAME DIFFICULTY = 2/VERY EASY
GAME SPEED = TURBO 1
Note: Be sure you deleted or disabled NVRAM.

K9 (and MARP) rules:
- Play as Akuma is allowed!
- Instead of use Player-1 side, it's allowed to use Player-2 side and controls (change "Start Mode" to "ON" on Service Mode).


Round Start: (Saturday) 19 November 2011, 00:00:00 GMT (Round 4 is 6 days long)
Round End: (Thursday) 24 November 2011, 23:59:59 GMT => TIME REMAINING (Link)


Allowed version: use only wolf140 for this round!
http://wolfmame.marpirc.net/wolfmame-0140.exe
Note: 0.106 version usually get a crash, and in 0.143 version I am getting some play and playback issues here. Again, only wolf140 is allowed!


CURRENT RANKING (Link)

OFFICIAL BRACKETS HERE


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Knockout / Championship general forum: viewforum.php?f=7

[K9] KNOCKOUT 9 - OFFICIAL RULES: viewtopic.php?f=7&t=14892
[K9] KNOCKOUT 9 - "List of Players": viewtopic.php?f=7&t=14889
[K9] KNOCKOUT 9 - Brackets (Challonge example): http://challonge.com/k9 or http://challonge.com/k9/fullscreen?multiplier=1.0
[K9] KNOCKOUT 9 - OFFICIAL BRACKETS (Excel): https://skydrive.live.com/view.aspx?cid ... B38A%21135

.....[K9] Round 1 - Magical Crystals (mgcrystl):
..........Forum: viewtopic.php?f=7&t=14893
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=199
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0

.....[K9] Round 2 - Go Go! Mile Smile (gogomile):
..........Forum: viewtopic.php?f=7&t=14899
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=300
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0

.....[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]:
..........Forum: viewtopic.php?f=7&t=14902
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=500
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0

.....[K9] Round 4 - Super Street Fighter II Turbo (World 940223) [ssf2t] :
..........Forum: viewtopic.php?f=7&t=14905
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=500
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0
Last edited by TRB_MetroidTeam on Mon Nov 21, 2011 1:05 am, edited 6 times in total.
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Re: [K9] Round 4 -

Post by TRB_MetroidTeam »

<RESERVED>
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Re: [K9] Round 4 -

Post by TRB_MetroidTeam »

<RESERVED>
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by INNUENDO »

A great game!!!
Long life to good games
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by Barra »

Gonna be hard for us folk using keyboards!
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by INNUENDO »

Barra wrote:Gonna be hard for us folk using keyboards!
I play this game on keyboard too. Sometimes some moves don´t work.

Valter, Round 4 will start Saturday or Sunday? Sunday is 20th, not 19th...
Long life to good games
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by Chrono256 »

Whoa, an unknown game! :D
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by TRB_MetroidTeam »

INNUENDO wrote:Valter, Round 4 will start Saturday or Sunday? Sunday is 20th, not 19th...
I just edited, thanks!

Round Start: (Saturday) 19 November 2011, 00:00:00 GMT (Round 4 is 6 days long)
Round End: (Thursday) 24 November 2011, 23:59:59 GMT => TIME REMAINING (Link)
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by Dax »

are there any other files or chds I need to get this working?
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by TRB_MetroidTeam »

0.138u1: Alex Jackson changed 'Super Street Fighter II Turbo (World 940223)' from a clone of 'Super Street Fighter II: The New Challengers (World 930911)' to parent set
In 0.140 it's a parent, and all you need is a recent SSF2T romset.
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by TRB_MetroidTeam »

OFFICIAL BRACKETS HERE
Brackets updated with flags, scores, etc.
For now, it's considering the submitted scores , please remember that some of them need confirmations and can change anything. Feel free to confirm and post problems during the next 24 hours.
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by unclechicken »

I really, really, really, really hate Street Fighter type games with a passion.

I'd rather have herpes than play one. I'm out.
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by Barra »

unclechicken wrote:I really, really, really, really hate Street Fighter type games with a passion.

I'd rather have herpes than play one. I'm out.
I agree, on the hating street fighter part. Dont know about the herpes though, lol
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by Frankie »

I also hate Street Fighter, but no matter what game (maybe except Rally X) I would be eaten alive in this round. Phil Lamat, not even with his arms tired to his back I would have a chance against him :D :D :D
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Re: [K9] Round 4 - Super Street Fighter II Turbo [ssf2t]

Post by RAX »

Barra wrote:Gonna be hard for us folk using keyboards!
...So you played Slap with keyboard? :cry:
I managed to score 438K 20' before deadline and, believe me, I did try to beat you :wink: . Good luck in next turns :)
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