Golden Era Game of the Week 6/18/05: New York New York

Golden Era Game of the Week
http://www.gegotw.net/

Moderators: Marco Marocco, Weehawk

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Golden Era Game of the Week 6/18/05: New York New York

Post by Weehawk » Fri Jun 17, 2005 9:28 pm

Golden Era Game of the Week

See introduction here

The Game: New York New York

romname: nyny

Screenshot:
Image
(click to see current MARP scores)


Reward: $25 (usd)

Deadline for submission to MARP: June 24, 2005 2359 hours GMT

Further Bounty: none

A simple game, but should prove challenging.

Shows how much score inflation came about in the years that followed.

That spinning thing is the only decent source of points, but dangerous as hell to go for after the first couple of levels.

Use WolfMAME .97

"On Deck" game: Space Dungeon
John Cunningham (JTC)
Image

BeeJay
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 575
Joined: Fri Jun 17, 2005 1:40 am

Post by BeeJay » Sun Jun 19, 2005 6:59 pm

Trust Des to go and beat my score when I'm stuck at work and unable to even attempt to answer it - not that there's much chance of me beating it anyway as it happens........ {;-þ)

BJ.

BeeJay
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 575
Joined: Fri Jun 17, 2005 1:40 am

Post by BeeJay » Sun Jun 19, 2005 8:08 pm

Well done Chad......... perhaps I should just give up on this game now and wait until next weeks game..... :lol:

User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad » Sun Jun 19, 2005 8:27 pm

thanks very much, but one thing's for sure, it aint over till it's over. des appears to be holding back in the 15k recording.
-skito

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Sun Jun 19, 2005 8:36 pm

Chad wrote:thanks very much, but one thing's for sure, it aint over till it's over. des appears to be holding back in the 15k recording.
True, it's still early, but two pinwheel-thingies on Phase 6 (I guess "Phase" is what the "P" stands for) is pretty tough.
John Cunningham (JTC)
Image

BeeJay
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 575
Joined: Fri Jun 17, 2005 1:40 am

Post by BeeJay » Sun Jun 19, 2005 10:40 pm

..... at least I now have a couple of decent recordings on a newer Mame version to download and watch.... I find it very hard to get those pin-wheel things with enough shots before they go and disappear on me......

Presumably there is some secret to getting them to stay around for longer as they sometimes disappear in very short order when I'm playing/recording?!

BJ.

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Sun Jun 19, 2005 10:56 pm

BeeJay wrote:Presumably there is some secret to getting them to stay around for longer as they sometimes disappear in very short order when I'm playing/recording?!
Yeah, shooting the last saucer makes them disappear, but I never figured out what else affects their duration.
John Cunningham (JTC)
Image

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Sun Jun 19, 2005 11:10 pm

Oh, yeah, Sunday's bonus points go to Skito.

http://www.gegotw.net/news.html
John Cunningham (JTC)
Image

BeeJay
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 575
Joined: Fri Jun 17, 2005 1:40 am

Post by BeeJay » Wed Jun 22, 2005 3:28 am

Weehawk wrote:but two pinwheel-thingies on Phase 6 (I guess "Phase" is what the "P" stands for) is pretty tough.
Man that was impressive - and nice to have a 4000 point starting pin-wheel bonus by way of a 400 point white formation leader on both of them as well. I still think this game looks like P-07 means game over in short order as those shots really do track sideways and hit you rather too easily.... certainly a large jump in difficulty over P-06 shots.

Cheers,
BJ.

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Sat Jun 25, 2005 1:55 pm

Results:
1st destructor@HotTeam.pl
2nd Skito
3rd Sawys@jvrm.net


Chad gets 2nd plus all 6 bonus points for a total of 13.

An interesting strategy chosen by des. He also shared with me in PM some of the information he observed about how the spinning thing is controlled. Perhaps he would share it with us now.

http://www.gegotw.net/news.html
John Cunningham (JTC)
Image

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1969
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor » Sat Jun 25, 2005 2:24 pm

Yes, we can share this info.
PM was:
[PM]
I found when pin-wheel appear and disappear. It's simple. Ufos moves on spiral. Spiral has two points: when any of ufo's touch first point wheel appear, when any of ufo's touch second point wheel disappear.
Look picture:
http://www.gramtech.dt.pl/destructor/nyny.png
When ufo touch black point wheel appear, when touch green point wheel disappear. You must manipulate which ufos shoot first, which next for get more chances to kill wheel.
[/PM]

Best (longest duration and easiest to shoot pin-wheel) spiral is when enemy ships move from left-down (as on first stage) or right-down side and fly simply to right or left to second side of screen. If you watch my inp you can see that I always wait until enemy ships fly out from these places.
And I found next info. On Phase 1 enemy ships appear 8 times and next they speed up, on Phase 2 - 6 times, on phase 3 and next phases enemy ships don't speed up then from phase 3 you can wait for best spiral infinity.

Interesting is word REPLAY1 under statue which appear when you get score 10000. But for what is this word I don't know.

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2534
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Sat Jun 25, 2005 2:47 pm

destructor wrote:Interesting is word REPLAY1 under statue which appear when you get score 10000. But for what is this word I don't know.
Ooooh I know that one!

It just means the game gives you a free credit. You can play again without paying. Was significant in the arcade, but in MAME, who cares?
John Cunningham (JTC)
Image

User avatar
Zhorik
MARP Seer
MARP Seer
Posts: 785
Joined: Mon Sep 27, 2004 8:16 pm

Post by Zhorik » Sat Jun 25, 2005 4:03 pm

What's interesting is that the dip switches are set to "No Replays", but the game awards them anyway. Looks like mamedev still has some work to do on the dip switches.

What other games award replays? Speed Coin and Lunar Lander were both mentioned at #marp.
(Moderator's edit: be advised any further discussion on this subject which is not related to GEGOTW will be moved to the General forum)

-gastrainga

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1969
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor » Sun Jun 26, 2005 11:14 am

And one more info. Very important enemy ship - white ship. White ship change color to other if your first bullet don't hit him (sometimes is possible to shot white ship using second bullet, but first bullet must be on screen). When you succesfully hit white ship others ships change colors and give more points.

User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad » Sun Jun 26, 2005 3:44 pm

the number of bullets doesn't matter, you can hit the white ship with a third bullet, it only matters that your first shot of the round is still on the screen and no other bullets have hit anything, the white ship is still available to be killed. And long duration spirals (pin-wheels) don't only come on certain levels, yes some are very short duration but if you hit the ufos correctly (leving the first ufo and the last ufo) the next round will have a long duration pin-wheel, because they hit the point soonest and leave the point latest. And the other ships don't change once you hit the white ship you just get a big boost in spiral bonus points, 10 times the value of the white ship. interesting you didn't mention this...
-skito

Post Reply