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Weehawk
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by Weehawk » Fri Sep 02, 2005 10:44 pm
Golden Era Game of the Week
See introduction here
The Game: Kick Man
romname: kick
Screenshot:

(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: September 9, 2005 2359 hours GMT
Further Bounty: $100 (usd) for exceeding my own modest submission of 35,590 points by December 31, 2005. Only those persons credited in the “whatsnew.txt” file in one of the last 20 MAME releases (.80 through .99) as having made a contribution to that release will be eligible. Also, as always, the further bounty is a one-time award to the
first person to reach the mark.
Damn the analog overflow. I want to see what people can do on this one.
Some info is at:
http://www.arcade-history.com/history_d ... il&id=1268
Use WolfMAME .99
"On Deck" game: Check Man
John Cunningham (JTC)

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Weehawk
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by Weehawk » Sun Sep 04, 2005 2:33 am
Note to all:
This might be a game where finding the exact analog sensitivity setting that works best for you is crucial.
In KOZA's early entry, for example, it looks like his might be a little low.
John Cunningham (JTC)

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Koza
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by Koza » Sun Sep 04, 2005 6:14 am
Weehawk wrote:Note to all:
This might be a game where finding the exact analog sensitivity setting that works best for you is crucial.
In KOZA's early entry, for example, it looks like his might be a little low.
Oh damn... i don't have anything analog in my keyboard

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by Weehawk » Sun Sep 04, 2005 6:27 am
Koza wrote:Weehawk wrote:Note to all:
This might be a game where finding the exact analog sensitivity setting that works best for you is crucial.
In KOZA's early entry, for example, it looks like his might be a little low.
Oh damn... i don't have anything analog in my keyboard

Try that thing on the pad to the right...with the cable going to it.
I'll be shocked if anyone can do well on this without analog control, but then you people do shock me sometimes.
John Cunningham (JTC)

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sampras
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by sampras » Sun Sep 04, 2005 3:55 pm
Weehawk wrote:Koza wrote:Weehawk wrote:Note to all:
This might be a game where finding the exact analog sensitivity setting that works best for you is crucial.
In KOZA's early entry, for example, it looks like his might be a little low.
Oh damn... i don't have anything analog in my keyboard

Try that thing on the pad to the right...with the cable going to it.
I'll be shocked if anyone can do well on this without analog control, but then you people do shock me sometimes.
For my record of 49.280 i used an X-arcade.
With mouse is pretty hard play well.
Ciao sampras
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by Weehawk » Sun Sep 04, 2005 4:13 pm
Sampras wrote:GEGOTW and further bounty... I hope

Two questions:
1) In which MAME release were you credited with a contribution?
2) What numbers look good to you for next week's lottery?
John Cunningham (JTC)

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TRB_MetroidTeam
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by TRB_MetroidTeam » Sun Sep 04, 2005 4:30 pm
Weehawk wrote:Sampras wrote:GEGOTW and further bounty... I hope

Two questions:
1) In which MAME release were you credited with a contribution?
2) What numbers look good to you for next week's lottery?
Only those persons credited in the “whatsnew.txt” file in one of the last 20 MAME releases (.80 through .99) as having made a contribution to that release will be eligible
What means???
We are not eligible???

Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
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sampras
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by sampras » Sun Sep 04, 2005 4:35 pm
Weehawk wrote:Sampras wrote:GEGOTW and further bounty... I hope

Two questions:
1) In which MAME release were you credited with a contribution?
2) What numbers look good to you for next week's lottery?
1) I try.................. ehm........ never?
2) 8 - 15 - 34 - 39 - 51
Ciao Sampras
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by TRB_MetroidTeam » Sun Sep 04, 2005 4:48 pm
What??? My name is not Nicola Salmoria?????

Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
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dbh
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by dbh » Sun Sep 04, 2005 5:10 pm
I'll be shocked if anyone can do well on this without analog control, but then you people do shock me sometimes.
How much voltage would you like for your shocking??
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by TRB_MetroidTeam » Sun Sep 04, 2005 5:19 pm
Ouch... 1 million!!!! I need to watch this inp ASAP!
Congratulations Don!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
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The TJT
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by The TJT » Sun Sep 04, 2005 5:46 pm
Oh, kickman was marathonable, never knew that.
Seems like allmost any game with continuous extras proves to be marathon.
Watched up to 350k...don't make me watch more
Talk about trashing previus 1st...Awesome play Donald!!!
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by dbh » Sun Sep 04, 2005 6:56 pm
Thanks guys
I knew it was marathonable but not from my own personal experience on the game (my high on the real arcade machine at Funspot is about 32K). However, I know the TG scores were in the millions, and at my hometown arcade in the 80's I remember seeing high scores well over 900K.
The real thing that make it marathonable is that the score you get for catching a balloon keeps increasing so the hardest part of the game is actually when you first get into the 5x racks. By the end, I was scoring about 1K for each blue balloon. I didn't count how many men I killed off at the end.
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by Weehawk » Sun Sep 04, 2005 11:17 pm
dbh wrote:I'll be shocked if anyone can do well on this without analog control, but then you people do shock me sometimes.
How much voltage would you like for your shocking??
That explains a lot.
This appears to be a MAME game where, like Marble Madness, using non-analog control actually offers an advantage over analog.
How long was your game? (It's playing in the back ground as I type this.)
Edit-
dbh wrote:I didn't count how many men I killed off at the end.
I counted 46.
377,000 frames would be about 1 hour 45 minutes.
John Cunningham (JTC)

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Weehawk
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by Weehawk » Mon Sep 05, 2005 2:02 am
I knew this was marathonable on the real machine, but didn't expect anyone to do it in MAME, thinking analog control was necessary for high-level play.
This then, is a game that screams for 5 man scoring. Don has agreed.
Note well: We will only count the score after the 5th death (remember not to count the challenge racks) for GEGOTW purposes.
Since this only came up after Don's performance, out of fairness to him I would not have done it without his consent. Don is a great sport as well as a great player.
Don scored 69,940 on his first 5 men.
He may actually have to play the damn thing again.

John Cunningham (JTC)
